Task 6 - Prototype/Flythrough build

After making the models for the my environmental build I worked on creating the actual fly through after importing it to Lightwave layout. I used the template with the scaled figure to make sure that all the objects I imported from lightwave modeller.


I imported one of each furniture so I can clone then which would help reduce the render time of the project. I used the surface editor to do this surprisingly very simper than I expected. I had to select the objects in the layout mode and imply right click and clone. then its a case of using the move and rotation tools to place the objects in the places I want them to be.


I used the tools needed to clone and place all the objects I needed. I wanted to make the furniture to look out of place and make it look like something has gone wrong in this place. I also cloned the doors and windows. I left one room clean because I wanted the viewer/player to see what the rooms of the hospital are supposed to look like originally (before what ever happened) .


I then Put in the light lighting and set a camera to places that I wanted to see through to check weather the lighting has worked to my liking. I also added a ceiling to make the point lights I used more effective. Shown below are some screen shots I took using the quick render option with the lighting and camera path all set up.