Starting with the first task I was able to keep track of the work and keep up with the initial schedule while making slight changes whenever I needed some extra time. Every time changed the schedule I have talked about why I have changed it along with a screenshot of the changes made. Overall I was able update my schedule and mostly stick to it with no problems.
Having a schedule really helped me keep track of the work I was doing and kept me from procrastinating. With the help of the schedule I was able to do the early parts of the project such as the research and the design pack done on time but was taking longer on the production part.
Then I moved on to doing the research and idea generation. I simply looked for secondary research on 1940s hospitals, which includes pictures and videos of movies, games etc. This did not as long as i expected because it is quite easy to come across pictures from 1940s hospitals because of the second world war taking place. I also included some scenes I have seen in movies such as captain america. This task help me a lot to get the idea for the layout and the models I needed to make the hospital walk-through. I included a number of examples and talked about where the the shown images would fit in my level. I believe having a documented ideas generation can be really useful for the idea generation itself and if you wanted to go back and see how you got the idea.
I then moved forward with creating the design pack. I kept it as simple as possible while still having all the technical detail added to it. I started with making a rough plan with furniture first to see where the furniture goes and show a rough shape of the layout of the hospital using a "Autodesk Homestyler" and then made a proper plan of the layout using Adobe Illustrator which I used to make the actual walls of the hospital.
This was easier than making the walls one by one and this also helped me easily scale the walls to real world sizes which helped me get the sizes right for the models in proportion to each other. This process was all easy until I started to make the models. I ran in problems with texturing and the models themselves which took me off the schedule. I realized that I was over ambitious with models so I scrapped some of them and modelled the main models I needed for the walk through. After reducing the work load by making lesser models I finally finished making them and Imported them to Layout mode of modeller. I then laid out all the objects and then made the video walk through of the whole level using Light-wave.
Finally This project worked out good, I did run into some problems with the schedule and time by being over ambitious but was able to finish the project using my own time. The video itself turned out better than I expected since its my first time actually making a walk though video of a 3D space by moving the camera and working with key frames. Overall the project when pretty good, If I were to do a similar project again I will give more time to thinking about what I can actually do within the time given while not being over ambitious and use my time wisely.